selected works

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vignettes

2017 • with Armel Gibson, Pat Ashe & David Kanaga

Toyish surprise-o-rama, a calm and joyful manipulation game. Out now for iOS, coming to Android and computers soon.

game website · iOS app store

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a glass room

2016 • Produced by Santa Ragione

Piece created for the Triennale Game Collection (XXI Triennale di Milano International Exhibition).
A dreamlike labyrinth of flickering memories.

read more & get the collection

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warp-01

2016 • Graduation project

VR exploration of an awakening digital entity. A museum for the hidden and the dysfunctional.
Made with Célia, Vincent, Adrien, Adrien & William

see more

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orchids to dusk

2015 • Supported by KO_OP

Short networked game, contemplative wandering experience. You are an astronaut stranded on an alien planet, with only a few minutes left to live.

game website

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wish fishing

2015

Contemplative night fishing experience, also divination. Digital Pythia, unicode glyphery.

game website

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night tune

2015 • With help from Pierre Mervaillie

Drowsy night ride. Half music player, half idlescape. Moodish experiment, my favorite childe.

view on itch.io

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offɭine

2014 • main soundscape by NAWKSH

Short unending daydreaming experience. Screeching, flickering, shaking, dancing.

view on itch.io

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ferdinand laboite

2014 • made for Zoomachines 2014, see full team on game page

A weird goofy character and a weird gooey controller. Physical game, part of the 2015 Alt.Ctrl.GDC.

game website

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even the stars

2014 • music by Nicholas Gavan

Existentialist space sim. Wandering through space without a purpose - getting old and getting lost. Part of the 2015 IGF student showcase.

game website

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seasons after fall

2014 • 2 months internship at Swing Swing Submarine

Animation internship on a 2D puzzle-platformer. Unity, custom rigging and animation tools.

game website

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Pol Clarissou · developer and artist · Klondike member

Shortform digital poems / virtual spaces / bootleg zines / thinks about plants and water a lot.

Main tools: Unity, Photoshop, 3Ds Max. Additional knowledge of Unreal Engine, Illustrator, After Effects, Flash, Zbrush, HTML, CSS & Javascript, Processing.

Ex-Supinfogame, France. Daylighting at Arcturus Studio, Canada.


résumé · twitter · blog · email


Games showcased on this page are solo projects unless specified otherwise.


photograph by Ben Swinden, edited

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