hire me

Hello! My name is Pol Clarissou, would you like to hire me

You might know my work from NUTS, Vignettes and Orchids to Dusk, or some of my other interactives. That beautiful talent could be yours! Hire me!!

I am open to contract work and/or a longer-term hire in Montréal, Canada or remote. I am fluent in English and French.

Links of interest: resume - main projects portfolio - contact@polclarissou.com


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Here are examples of things i can do for you and your projects:


Hire me to do art direction and production in small teams

My experience is primarily in very small teams (2-5 people). I prefer to be working directly with engine implementation and rendering rather than external asset-making. My work typically involves a dialogue between basic modelling, shader-making and scenography / composition; whether on my own or collaborating within an art team.
I favor bold visual directions with an attention to the efficiency and flexibility of the production process.

▽ see examples ▽

These are screenshots from NUTS. I was the main artist on the project and handled all art except for the integration of the outline effect (by Freya and Ronja) and squirrel modeling/animation (by Kalonica).


These are screenshots from Vignettes, for which i made all art from concept to production and integration.


These are screenshots from my solo game Orchids to Dusk.


These are screenshots from a pitch prototype by Toptstitch Games, for which i did a quick turnaround art pass (all environment including basic concept, modeling, materials/shaders and integration).


This is a Skyrim mod replacing all the vegetation sprites with custom made doodly variants.


These are test scenes made in Unity using Doodle Studio 95 and Unity's terrain system for foliage support.





Hire me to create special effects for games and other visual experiments

I have experience with both particle systems and shaders (using node-based shader editors) in Unity, and bring both creative and technical knowledge to the table when working on effects in a game project.

▽ see examples ▽

See this dedicated page for more of my VFX work for videogames.

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These are effects created while working at Trebuchet. See more on the dedicated VFX showcase page.


These are foliage and weather effects i created for NUTS.


These are excerpts from my Unity scene The Static.


This is a music video i created for The Campfire by Queenjazz, from her album Entryway.


This is a scene i directed and implemented (including shaders & materials) in Ice Water Games' Fire Place.


http://polclarissou.tumblr.com/post/148932368404

This is a short 'game' (standalone/webgl) set to Horace Blaster's album Airplane mode.


http://polclarissou.tumblr.com/post/154829712338
http://polclarissou.tumblr.com/post/154302424321

These are micro music video tests made in Unity.


link of interest: dedicated VFX showcase page, unity tag on my blog





Hire me to create illustrations and 2D sprites

Booklets! RPGs! Tabletop games! Playing cards! Comics!
I have more experience with characters and props than backgrounds, and prefer bold art styles to realistic rendering. I am familiar with both rendering sprites on computer screens and printing on physical media.

▽ see examples ▽

These are visuals for a card game created during a week-long game jam, based on game design by Tom Martin.


These are illustrations for the booklet of TTRPG Scene Thieves by Possible Worlds.


These are illustrations from a series based on tweets by the Strange Voyage twitter bot.


This is a personal illustration. Why not!


These are indulgent fanarts of my own game characters—but consider this, if you hire me i'll basically be doing fanart for your game!!


These are some of the 30 swords i drew for #swordtember 2020.


These are some results from a character creator i made on picrew.me.


link of interest: illustration tag on my blog





Other things i can do for you:

art direction & aesthetic/world research
▽ see examples ▽

I was the primary artist behind games NUTS and Vignettes and drove their art direction throughout development.




I handled a change in art direction in one of Arcturus's projects (proposed a new lore and style guide, selected external R&D artists and handled back and forth with them, compiled the new art deck). Bottom right concept art by Erwin Kho.

simple 3D art
▽ see examples ▽



These are progress shots of a 3D model featured in the Zium Garden, and an ingame screenshot from colorfiction.

I created every 3D asset in Vignettes. This image is a set of prints commissioned and featured by the VGA gallery.

sensible drawings of various trinkets and curiosities
▽ see examples ▽


Click the images to for more details.

layout and graphic design for leaflets, flyers, etc
▽ see examples ▽


Click the images to for more details.





resume - main projects portfolio - contact@polclarissou.com

thank you for your time

hire me :^)