Initialize engine version: 4.3.1f1 (cebd4d9b5122)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.1144]
    Renderer: NVIDIA GeForce GTX 560M
    Vendor:   NVIDIA
    VRAM:     1999 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Paul\Desktop\emilion_0.2_PC\emilion_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Paul\Desktop\emilion_0.2_PC\emilion_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Paul\Desktop\emilion_0.2_PC\emilion_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Paul\Desktop\emilion_0.2_PC\emilion_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Paul\Desktop\emilion_0.2_PC\emilion_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Paul\Desktop\emilion_0.2_PC\emilion_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Paul\Desktop\emilion_0.2_PC\emilion_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\Paul\Desktop\emilion_0.2_PC\emilion_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Completed reload, in  0.593 seconds
desktop: 1366x768 60Hz; virtual: 2646x800 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: C:\Users\Paul\Desktop\emilion_0.2_PC\emilion_Data\Managed\System.Core.dll (this message is harmless)
Unsupported: Hidden/Dof/DX11Dof
Platform assembly: C:\Users\Paul\Desktop\emilion_0.2_PC\emilion_Data\Managed\Boo.Lang.dll (this message is harmless)
